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Rise of the Video Game

Rise of the Video Game

A comprehensive and progressive exploration of the past, present and future of videogames and video gamers.

Created By
StatusEnded
Original NameRise of the Video Game
First Air DateNovember 21, 2007
Last Air DateDecember 19, 2007
Seasons1
Episodes5
Episode Runtime1h 0min
LanguageEnglish
Original LanguageEnglish
Production Countries
Production Companies
NetworksDiscovery
S01E05

Level 5

The advent of the Internet has changed everything — including videogames. When ARPNET, a military precursor to the Internet, went live in 1969, gamers almost immediately began using this new technology for gaming. But what began as text-based adventure games called MUDs (multi-user dungeons) quickly evolved into graphic-based online adventure games called MMOs (massively multi-player online games). Millions worldwide have battled together and against one another in the latest genre of videogame. From Ultima Online to the most successful MMO of all time, World of Warcraft, gamers now are attracted to virtual second lives as they battle friends and foes across the globe from the safety of their home computers. In the virtual world, gamers have found they can be anyone or anything. The ability to reinvent oneself virtually has become an irresistible experience for many, and has some critics wondering whether the line between the real world and the virtual world has become dangerously blurred. Many gamers spend more time in the virtual world than the real world, but they argue that the virtual experiences of MMOs are still human experiences simply delivered via the latest wave of technology — the videogame. This episode includes interviews with Cory Ondrejka (chief technology officer at Linden Lab) and Richard Bartle (British writer and game researcher best known for being the co-author of MUD).

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