In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
1967
2011
1982
1922
2010
1969
1986
1957
1980
2008
1976
1974
1988
2001
1973
1928
2002
1972