Harun Farocki: Serious Games I–IV (2009–10) explores the use of virtual reality and gaming technology in U.S. military recruitment, training and after-action therapy, revealing fundamental links between technology and violence in a time of war. Young recruits engage in simulated combat training, which barely differs from video games produced as entertainment. Footage is included from a workshop demonstrating the use of computer re-enactments in the psychological care of veterans suffering from post-traumatic stress disorder. As a large-scale installation, Serious Games critically focuses on the role of audiovisual culture in the spectacle of war.
Release Date | June 29, 2011 | |
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Status | Released | |
Original Title | Ernste Spiele I–IV | |
Runtime | 44min | |
Budget | — | |
Revenue | — | |
Language | English | |
Original Language | German | |
Production Countries | — | |
Production Companies |