
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
| Release Date | February 1, 2014 | |
|---|---|---|
| Status | Released | |
| Original Title | Parallel I–IV | |
| Runtime | 43min | |
| Budget | — | |
| Revenue | — | |
| Language | — | |
| Original Language | German | |
| Production Countries | Germany | |
| Production Companies | ||