Cast as an “electronic erotic seductress,” the multiple costumes and roles performed by Jonas critically examine the ever-changing, but consistently unequal roles of women. The camera gazes at Jonas, implicating the viewer in the work and further, with her body. Her intentional de-synchronization of the monitor's receiving and transmitting frequencies results in the on-screen image's repeated vertical descent. Creating a sense of fragmentation, the vertical roll relentlessly pounds at the images of the artist as she moves through a series of performed identities. Characterized a "disjunctive self portrait" by the Electronic Arts Intermix, the image content of the work is strongly mediated by the mirror-like function of the camera, scrutinized by the lens and subjected to violence by the vertical roll.
Release Date | January 1, 1972 | |
---|---|---|
Status | Released | |
Original Title | Vertical Roll | |
Runtime | 20min | |
Budget | — | |
Revenue | — | |
Language | No Language | |
Original Language | English | |
Production Countries | — | |
Production Companies |