A curious and talkative bat finds spooky fun on the streets of Fogville, a town that's not as quiet as it seems, with a plucky girl and her brothers.
There's a terrible smell filling the air in Fogville and it's so smelly that no one wants to go outside to the Fogville Bean Festival...except for Tiger Leatherheart who's convinced that the smell is coming from the legendary Stink Foot! The smell is in fact coming from gassy goblins who have discovered a love for beans...
A hand has been creeping around Fogville causing a panic, eventually attaching itself to Martin's head. Bat Pat and the kids realize the hand is just looking for a friend. They take Engine 13 from the Haunted Railway Station to Zombietown to try and find who the hand belongs to.
When a skeleton wrestler named Bone Basher shows up in the Silver backyard, complaining that it impossible for him to keep his bones attached during wrestling matches, Bat Pat and the kids try to help him by attaching magnets to Bone Basher's joints.
Martin's excited about meeting Melissa to study, but an unexpected encounter with sticky web in Fogville causes Bat Pat, Leo and Martin to get stuck together. Bat Pat is sure that pixie dust will dissolve the sticky web. Heading to Dreary Swamp to find a pixie, the gang encounters a giant spider who can't spin a proper web...
Bat Pat comes across a strange bug creature named Burton digging through the trash. He's trying to be like a normal messy bug to impress a lady cockroach, but Burton is prim and proper, and not a slob at all! With Leo acting as “slob master” the kids teach Burton to be a slob.
Freddo the Vampire is supposed to play music at the Creature Halloween Ball on Halloween Mountain, but his vampire band quits at the last second and it's up to Bat Pat and the kids to save the day! Bat Pat, Natty, Weakwing, Jinx and WingNut form a bat band to help Freddo rock the Creature Halloween Ball.
When Bat Pat, the kids and Freddo the vampire try to take Engine 13 to the Creature Halloween Ball on Halloween Mountain, the ghost train isn't working because a Troll ate all the enchanted coal, preventing everyone from getting to the party! A huge problem to solve for Bat Pat and the kids...
Bat Pat and the kids encounter an eight-legged octopus-like creature named Octavia. Octavia wants to enter the famous creature talent show "Are You More Talent Than a Human?" But she's convinced she doesn't have any talent. Bat Pat and the kids are determined to help Octavia find hers...
Bat Pat and Leo are miserable when they learn that their favorite cookies were taken by a colorful wizard named Indigo, who's trying to rebuild his gingerbread house after some kid ogres ate it. Not wanting to lose more of their favorite desserts, Bat Pat and the kids try to rebuild the wizard’s house in the Whispering Forest using colorful foods like gelatin and fruit...
A vampire named Cornelius wants to race in the Creature 500 all- creature road race that's happening during the day, but, as it turns out, his plan to block the sun doesn’t really work. Bat Pat and the Silver kids create a custom motorcycle-coffin so Cornelius can take on the other creatures in the race and stay protected from the sun's rays.
Mysterious potholes are appearing around Fogville. The gang investigates, and finds they're caused by a gargoyle who wants to fly. Bat Pat and the Silvers figure out that instead of relying on Gustavo’s stone wings, they need to turbo charge their new friend with rocket power!
While getting ready for a school field trip to the museum, Bat Pat and the kids discover a panicked mummy. They realize the mummy is hiding from a ghost named Josephine Fogbottom, who haunts the museum…
Bat Pat and Jinx head to the playground only to find someone has covered all the kiddie rides in slime. The gang follow a slime trail and discover the goo covered culprit, Justin. He's unhappy because he's been banned from all the fun Creature Park for sliming everything. The gang try to help Justin by de-sliming him, but everyone just ends up getting slimed...
When Natty doesn't show up to play drums for a rock concert with the Beetle Eaters, Bat Pat and the kids follow a trail of clues and discover she's been kidnapped by a Mole King who's desperate to make Natty his queen. Bat Pat faces off against the Mole King in a series of challenges to win Natty's freedom and the Mole King is forced to let her go!
Martin's excited to dance in the school’s upcoming dance performance with Melissa. Phil Mooney is the lead dancer, but he disappears before the show starts. Rex Mortlock is convinced Phil's been taken by the Phantom of the Auditorium. Bat Pat and the kids manage to track down the creature and realize it’s not a "phantom," it's a werewolf...that can dance!
When Martin's science fair rocket goes missing, it ends up in the hands of an alien, named Glork, who thought Martin's model was a real spaceship and hoped to use it to fly home. Glork's real ship was taken by a baby ogre in Dreary Swamp…
Something is scaring people in Fogville. And whatever it is, it's wearing a cape and is very smelly. Leo's mission to find his smelly rival leads them to a troll named Smellda who wants to be superhero, but she doesn't have any powers…
Jinx's visit to Bat Pat is interrupted when pixies invade the Silver house. The pixies had to find a new place to live because a "monster" took over their home in the Fairy Forest. Once in the Fairy Forest, Bat Pat, Jinx and the kids are surprised to find an ogre (named Ogerina) who didn't mean to scare the pixies... she just wants to be one.
When Rebecca's efforts to earn an "animal helper" badge for her Kid Scout troop get derailed, Bat Pat and the kids discover an invisible man lost his invisible dog at the new Fogville dog park. Bat Pat and the kids help find the missing pup, but being unable to see the invisible dog makes it impossible to catch her as she causes playful mayhem in the dog park...
When a fearful Martin goes to the bike shop to prepare for a BMX bike ride with Melissa, an unaware Martin buys a water bottle that seems to be haunted. Bat Pat and the kids discover the bottle isn't haunted...it's home to a magical genie. The water bottle is a terrible place she chose out of desperation when her magic lamp was destroyed. After a series of failures, the gang finally figures out the perfect home for the genie...
Rebecca's Venus Fly Trap science project goes missing! After disguising Martin as a large-sized fly trap, the gang discovers a flower fairy named Pepper has been looking for a unique flower to take back to her Fairyland kingdom…
There’s a dessert crisis in Fogville! All the ice cream cones have mysteriously disappeared! Bat Pat and Leo can’t wait for the new cones to arrive and are determined to solve the problem immediately. Joined by Jinx, Bat Pat and the kids' efforts to find ice cream cones lead them to a zombie unicorn named Uphelia!
The old Fogville Theatre has been reopened after many years, but someone is not so happy about it: Siegfried, the ghost that haunted it, can't perform anymore because it's too crowded and noisy. He needs a new place to rehearse. Bat Pat and the kids try to help him find a new place where he can perform in peace.
Bat Pat and Leo play a game of extreme soccer in the backyard, and keep elevating the game with more accessories, making it wilder and crazier. When they finally kick the ball too hard, it doesn't come back because it gets taken by a blob named Bob. Bob's been practicing to learn an extreme sport, but he can't even skateboard because of his blobby nature. The gang tries to find some alternative extreme sports...
When a young lava girl creature named Moltina melts all the Tiger Leatherheart action figures in Fogville, Bat Pat and the kids must find something that Moltina can play with before Tiger Leatherheart captures her!
Bat Pat and the Silver family attend family open house night at the kids' school, but the evening takes a strange turn when something scares the families at the event. Someone saw a giant snake, while others saw a lioness, but whatever it was, it scared quite a few people. Bat Pat and the kids investigate and discover it was a Chimera who came to the school to find a family she could join!
A sweet little fairy miscasts a spell on herself, causing her to burp normal-sized bats that follow her everywhere. The bats cause endless comical trouble for her and prevent her from mixing the cure potion. Bat Pat and the kids teach the fairy a song to control the bats.
When their mom's special homemade compost goes missing, Bat Pat and the kids investigate and discover a mysterious creature from Dreary Swamp has been stealing everyone's trash. The swamp creature – Marsha – has entered her home into the Swamp of the Year contest and she's competing with other swamp creatures.
Something's left a gunky mess in the Fogville public pool. The mystery culprit also left a muddy mess in Bat Pat's kiddie pool, ruining Bat Pat's summer backyard swim party with WingNut. The gang discovers a lagoon creature that's been coming to hang out in the water around Fogville...
The Silvers leave Fogville for a trip to Mountaintop Lodge. When they get there, though, they find out that some thief has stolen all the hotel's white linen. Bat Pat and Leo suspect that some kid is going to use them as invisibility capes to win the Lodge's annual snowball tournament. The culprit turns out to be a yeti who's desperately trying to cover the signs of his aging!
When Melissa goes mysteriously missing, Martin is determined to figure out what happened. The gang sets out to find Melissa by following a trail of fashion accessories she's left behind and trace her to Dreary Swamp and the lair of a female ogre, named Chia Furini. Chia wants to be a fashion blogger, but her ogre sense of fashion (mud, mud, and more mud) isn't popular. Frustrated and not knowing how to go viral, Chia kidnapped Melissa so she can show her how to be a great fashion blogger!
A hairy creature named Sugarplum McJingles wants to be one of Santa's elves, but all the toys he makes are terrifying. The kids’ attempts to show him how to create less terrifying toys fail, so they take the hairy creature to Santa's workshop in the North Pole, where he can help Santa make toys for creatures. But once Santa's sleigh is loaded up and ready to go, the gang realizes Santa's reindeer have been chased away by a dragon-like creature...
Bat Pat and the kids set off to find the reindeer scared off by a large creature, but they encounter Kaya the dragon instead. Kaya didn't mean to scare off the reindeer, she was just delivering her first Christmas letter to Santa and got overexcited when she saw them!
Bat Pat and the kids are excited because WingNut is going to teach them all how to surf! But the surfing lesson is cancelled when the kids discover a car with bites out if it at the beach. Bat Pat, the kids and WingNut follow the path of chaos to Black Skull Island where they find a dragon puppy and a Sprite...
A series of bad luck events nearly ruin breakfast, and Bat Pat notices a black cat near the house. Trying to find the cat, the gang runs into Gladys, a witch who is searching for her missing black cat. It's the eve of the big Enchanted Cat Show, and Gladys was sure she was going to win this year. But her precious cat, Lucky, ran off and she's been following a trail of bad luck to try to find her.
When Rebecca's new pink hair band goes missing, Bat Pat and the boys think she lost it on purpose so she wouldn't have to wear it. Much to everyone's shock, it turns out a young vampire girl took it because she loves wearing pink and this is causing tension between the vampire and her parents.
While on a school camping trip, Rex tells the scary story of the "Thinder Man," a mysterious creature that lives in the woods. Rebecca is determined to see if the story is true and tries to summon the Thinder Man. Instead, Bat Pat and the kids discover a featureless darkness creature that creates a small aura of permanent darkness around herself. The problem is, living in permanent darkness makes it difficult to see, so she always bumps into things.
Bat Pat and Leo form a rap group and deck themselves out in “stylish” hip-hop garb. With Leo as DJ (on his Leo Device) and Bat Pat rapping, their first performance is interrupted by a big- mouthed creature. Bat Pat and the kids track the creature to Smuggler’s Cove where they discover he wants to be a rapper, but his huge mouth makes him terrible!
Martin hears scary thudding noises during the night and the gang finds out that the thudding is a ghost (Dudley) with a big problem: He’s haunting houses in Fogville, but he can’t go through walls and keeps bumping into them!
Bat Pat and the kids encounter a mysterious creature stomping its way through Fogville. The creature reveals itself to be a small kaiju and, like any good kaiju, is trying to stomp buildings. But he's so small, he can only stomp a sprite village!
A creepy creature is showing up uninvited to kid birthday parties around Fogville, scaring everyone. When the creature shows up at Martin's birthday, Bat Pat and the kids realize it's a demon-like creature dressed as a clown. His name is Pickles and he's been crashing the Fogville parties because he wants to be a birthday clown for kid parties!
Pillows are disappearing all over Fogville. The trail leads Bat Pat and the kids to a spiky creature named Pointerella. She’s been taking the pillows to cover up her spikes so she can attend a camping trip with the Creature Scouts.
When one of WingNut's surfboards is taken by a creature, he asks Bat Pat and the kids for help finding it. The gang encounters a paper creature named Kami that's helplessly blowing in the air. Kami's a thrill seeker, and needed WingNut's surfboard for an extreme sport, but the problem is, whenever she tries something adventurous, she always gets soggy, rips or blows away!
When Bat Pat's tambourine and Martin's guitar go missing, the trail leads the gang to Festo the Faun! It’s Festo’s job to keep the forest spirits in the Whispering Forest by playing music on his magic Pan flute. But Festo broke his flute and now the spirits are wandering out of the forest and causing problems in Fogville...
While Bat Pat and Natty are getting ice cream, they come across a scary “swamp creature” that runs off with a gift Bat Pat was going to give Natty. When the gang tracks down the creature, they realize it has the face of a wooden boy and every time he tells a lie, his nose grows longer. It’s Pinocchio! He lives in Dreary Swamp and the humid weather has resulted in fast-growing moss and vines covering his body...
The Queen of Hearts from Alice in Wonderland fell through the looking glass and can't find her way back to Wonderland. The gang realizes there's nothing logical about Wonderland, and thinks they should recreate the Mad Hatter's tea party, and when the White Rabbit shows up for some tea, he can take the Queen back to Wonderland...
When Rebecca's bike goes missing, the gang soon discovers the culprit is a friendly steampunk robot named Rusty Cogburn. He wants to be a cowboy, but he's afraid to ride a real horse, which is why he borrowed Rebecca's bike. So the gang tries to find Rusty something to ride instead of a horse...
When no one shows up for the big whale watching event due to the rumor of a ghost haunting Pier 51, Bat Pat and the kids investigate and discover the ghost captain, Morgan Longwave. He's been haunting the shores of Fogville in search of a new ghost ship after he accidentally sunk his. Bat Pat and the kids' efforts to find Bill a new ship fail until...
When the family heirloom bowling ball that George gave Martin goes missing, Bat Pat and the kids track it to two furry bickering creatures, named Ping and Pong, training in the Whispering Forest for a bowling competition. Ping and Pong needed the bowling ball because they only had one ball!
When a mysterious "ghost" haunts TVs in Fogville, Bat Pat and the kids have a TV seance to summon the spirit to their TV set. They discover it's not a ghost, but a fortune telling spirit named Madame Zora. Her crystal ball broke and she's been forced to live in TVs. Bat Pat and the kids are determined to find her a new home similar enough to a crystal ball!