

When an inspector arrives to test the vampires' skills, it's up to Oskar to save the school's reputation.

When the count is captured, Oskar and Klot scramble to save him from a terrible fate.

Sunshine invites Oskar to diner, where Polidori peppers him with tests.

An old ritual forces the teachers to trade places with the students for a night.

The vampires fight about what to do with a lost chick, only to discover it's no ordinary bird.

Caught outside at sunrise, Oskar and Klot must find a place to hide -- fast!!

Oskar races to stop his rebellious shadow from playing evil tricks.

When the students launch a school newspaper, Oskar stumbles on an intriguing cover-up.

Strange happenings at the castle put Oskar in detective mode.

Oskar and friends accidentally awake a legendary vampire with a big appetite.

A new werewolf exchange student is nothing like the class expected.

On his birthday, a lonely Klot falls under the spell of a monster plant.

An old nemesis arrives at the school hoping to steal Oxblood's job.

As the kids practice scaring humans away, an obnoxious tourists proves to be a big challenge.

A carnival vampire leads Polidori and the students on a wild chase.

The vampires race to find daytime items during a total eclipse scavenger hunt.

A late-night flight turns chaotic when Oskar sees Sunshine and Polidori in danger.

A quest for a secret beauty treatment leads Gothetta into a trap.

Oskar's stuffy nose proves useful when the castle comes under attack.

Tricks and traps abound as the students compete for glory in the Vampire Games.