
Trying to survive in a world crumbling under its own technological advancements, former Tyburn Industria marketing executive Kurt Fisher reflects on his optimistic first days at the forward-thinking startup that he joined a decade ago. Kurt tells the origins of the ill-fated, ambitious but addictive game-world project that just might have destroyed the world...
Mark Tyburn explains his visionary ambitions for his advanced open world game project, Daisy's Ark; CSA investigator Maria Cortez attempts to extract information from an imprisoned Russian hacker, Yaroslav Lukina...
Mark Tyburn's daughter, Daisy, mourns her lost childhood and the ongoing, unspoken war between humans and machines - a war in which she unwittingly helped serve as catalyst...
We meet several members of the design and programming team behind Daisy's Ark - and learn of the fate that befell them; NigelDave speaks on what it means to exist and remembers his very first thoughts...
Tensions rise in the engineering department as two new top-tier engineers clash; Yaroslav Lukina describes his first time experiencing the unearthed Daisy's Ark build; and an estranged member of the Tyburn family reemerges...
The engineering team show off their 12-year-old digital avatar. A creation based on Daisy Tyburn; John Tyburn-Smith laments joining the family business; Kurt Fischer is losing his grasp on discerning humans from Artificial Intelligence...
New, disruptive hires at the company help reignite Mark Tyburn's drive; Nigeldave finds humans so easy to ensnare, and warns of new threats afoot; Yaroslav is given strange instructions from a new prison guard...
The project faces serious new legal opposition while in full-scale development in Montana; Kurt and Daisy form a bond, and are being unknowingly pursued by NigelDave...
NigelDave reckons with the history of his own creation - an accident that they tried to kill off; John Tyburn-Smith believes he's not the only one tracking Daisy, as she considers a proposal to flee to Portland...
Kurt remembers the build becoming mush stronger than anyone could have imagined; Tensions rise at Tyburn Utopias as Mark becomes increasingly unhinged, surrounded by his new yes men; The team is unnerved as animator Bryce seems to be getting a bit too engaged with the game world...
Kurt grows concerned over a sudden persistently recurring thought; Daisy takes on a new incognito persona in Portland; and Yaroslav is given dire orders...
Daisy tells of the raid on Tyburn Utopias that entailed its final hours; Unseen forces arrange a very strange reunion in Portland.