The campaign follows a "Mission: Impossible"-style team from the Harpers, with all player characters having at least one level in the Rogue class.
Welcome, agents, to a brand new mini-series in Waterdeep! Four Harper agents are assigned to a mission that will test what little skills they have!
Mamba's Mercenaries have a meeting with Dandelion but it seems like there are others looking for him as well!
A few clues in hand the party follow the leads towards a fancy dinner party!
Our plan has been foiled by some Zhentarim Agents! Guess it's time to bust out the big guns...
Imprisoned, alone, in danger. Can Bertie survive a supermax prison!?
In order to gain the help from the Silverhand the party must complete a small quest in Acquisition Incorporated's ISTAR Facility!
The team continue their adventure in the ISTAR facility and head towards the Eye Catcher!
Boomer and Bertie are feeling frosty while Aqua Mamba and Fleur try to save them!
The gang try to find the Old Windmill, and make a valuable friend along the way!
Shocking revelations about Bertie aside, do we manage to actually get into the vault today? A most excellent episode!
Rogue's Gambit Finale! Gold dragon to the left of us, Jarlaxle to the right, here we are, stuck in the middle of this vault...will we get out of this one?!