Beginning 46 years after the titular cataclysm event, The Lightfall. This event threw the land of Arrak into chaos; destroying cities, ruining crops and awakening monsters all across the continent. The campaign follows a group of adventurers who meet by chance, and quickly form a strong bond, going on to help the people of Arrak, as well as discovering and confronting their individual pasts.
Welcome to the world of Arrak! Our heroes begin their adventure travelling between cities, but things soon go wrong when they awake in a room trapped by thorny walls. Join Cam, Jiǔtóu, Elora & Trellimar as they try to escape.
Our heroes confront the Elven Queen, Ayandris, to try and quell her spirit and remove the corruption in the burial chamber. But not all is as it seems...
Cam vanishes and the rest of the group investigate the village of Tallfield. Jiǔtóu sets off alone to the nearby farms and soon comes under attack...
The group returns to the tavern to find Cam acting strange, but not all is as it seems. Jiǔtóu prepares a meal for the group to celebrate the rising of the first blood moon of the year.
The group investigates the abandoned windmill near the graveyard which turns out to be not as abandoned as they first thought. Trellimar is guided by a mysterious voice to find an interesting object...
The fight against Granny Bones begins as the group strives to save the village of Tallfield. And what lies in wait in the hidden basement in the abandoned manor...
The group is introduced to the inhabitants of the Autumn Spire, when an orc ambush occurs. They party up with Lieutenant Torwen to start to track down the Green Hunter.
In this episode, our heroes battle against the Green Hunter in the Temple of Melora in order to obtain an artefact to resurrect Jiǔtóu.
In this episode, Jiǔtóu is resurrected and our heroes rest at Feyden. It is this village that they have their first encounter with the Broken Sky, an organisation aiming to weaken the Dawn Republic.
In this episode, Dimitriv is arrested but the Broken Sky tries to silence him, leading to a battle in Feyden in the middle of the night.
A joke gone too far forces the party out of Feyden with less allies than they had hoped. And the web of mysteries surrounding the Broken Sky grows bigger as they finally reach Talis'Val.
Our party continue investigating the missing Tieflings and Cam makes a confession about the Writ, and his ability to perform with a crowd.
The group find a new ally as their investigation of the missing tieflings leads the to the Black Valley Brewery, which turns out to be a front for the Broken Sky. Things quickly go south as they venture deeper into the Brewery.
Elora escapes to search for help from city officials, whilst the rest of the group are forced to participate in the Trial of Strength in their attempt at infiltrating the Broken Sky, where they must fight for their lives in search of information.
Elora returns with Korak to raid the Broken Sky cell, during which Jiǔtóu's rage at Korak overcomes her. After the situation has cooled, Korak tells Jiǔtóu vital information about Bresseras and the fate of her parents.
Following the events involving the Broken Sky, the party keep an eye out for a killer in the crowd ad the Feast of Stone finally begins.
Following Jiǔtóu's "distraction" the party faces off against an Assassin inside the burning hall. Later they encounter a Genie looking to trade magical items!
The High Rollers crew set off on a new mission! They head to Whisper's Walk, the graveyard district of Talis'Val in order to find a particular catacomb, aiming to find a powerful scroll to help Korak and locate a powerful mask that Trell has been sent to find.
Our D&D heroes begin their quest to recover a powerful scroll and find the magical mask for Trellimar's patron. It begins with a vision of the past before our players journey deep beneath the earth and discover an ancient temple to a powerful and forgotten deity.
The High Rollers crew head deeper into the mysterious temple and attempt to overcome more deadly traps. Cam slides down a big slide and the party meet an Iconic D&D monster! (Or do they?)
In this episode, our heroes are captured by Queen Sharisa, who then agrees to release them and give the Scroll of Greater Restoration upon completion of a task.
In this episode, our heroes continue to search the Drow enclave to find the research that Queen Sharisa wants. However, upon discovering the horrible truth behind it, they instead plan a rebellion with the Duergar, Myconids and Svirfneblins.
The High Rollers crew make the final journey to the Temple of Trellimar's patron! An underground river, revealed secrets.
Our heroes explore deeper into the Temple of Dah'Mir, getting ever closer the Shroud of Eyes when a shocking fact about Granamyr is revealed.
After successfully returning to the surface and reviving Korak, the party is sent on a mission investigate The Broken Sky.
Our heroes take a break from their recent escapades and have some fun at the Summer Festival in Talis'Val. However, a fiery spirit seeking revenge ruins the festivities.
The usual crew are finally back to continue their adventure!
Get the tissues ready, it's an emotional one this week! Special guest Kat (Mina) rejoins the usual crew!
The crew are back to continue their adventure!
The crew are back in costume to continue the adventure!
Our heroes attempt to infiltrate Melody but are quickly discovered, leading to a long battle against the Burning King.
The party manage to rescue Nalistri's guards and the civilians of Redcrop, but get caught in a freak storm, when they resume their journey to The Spire of Winter.
Our heroes finally meet the Frostwalkers of The Spire of Winter, when the citizens of Hallow interrupt them with accusations of being attacked by the Elves.
Our heroes investigate the murders happening in Hallow, and discover the work of a powerful archfey, along with a large new ally. Nalistri discovers that his family have not been entirely honest with him about his heritige.
The party traverse through Fenris' lair in hopes of infiltrating The Spire of Winter undetected. Along the way, they meet a crew of planar pirates, a friendly dryad and Fenris herself.
Our heroes discover that King Selandris is working with Fenris, although he claims to be in control. He also tries to coerce Elora into joining his cause of strengthening the Elven kind.
Jiǔtóu meditates to fight her conflicting emotions, while the rest attempt to quell the remaining pockets of fighting, and Salah Balan visits our heroes once more for another round of friendly trade.
Jiǔtóu struggles with her emotions about Crownrend. The party venture out in hopes of finding a cure for those still affected by the curse from Fenris.
Having obtained a cure for Fenris' curse, the party return to Talis'Val, only to discover the capital on lockdown. Upon meeting with Korak, they find him to be accompanied by a female Drow, one that knows of Trellimar's past.
Trellimar receives unexpected news about his family, prompting him to leave his friends and return to the Underdark in search of revenge.
Korak and the Council hire our heroes, along with a hunter named Reynard, to investigate rumours of the Broken Sky terrorising Velderbann. Once there, however, the adventurers soon find themselves in trouble.
A rescue mission to free Reynard takes place, leading to more encounters with the Broken Sky. Ultimately Reynard's brave facade is broken and our heroes are forced to retreat.
Our heroes believe that they are under-prepared for their mission despite Alfred now helping them. They decide that a retreat back to Talis'Val is the best move.
Our heroes are back in Talis'Val to revise the plan for their Velderbann mission and decide to recruit Cassandra for help. Upon returning to Velderbann, however, they stumble upon a peculiar tribe of Kobolds.
The adventurers and their bizarre new ally explore the Velderbann mines to eliminate the Broken Sky and rescue the captured.
As our heroes explore the mines, they bump into Vesuvias Blackmantle, who is said to be a powerful magician in-charge of the mines. However, he turns out to be quite different from what they had expected.
The party discovers an ancient Dwarven asylum, in search of Tania. They also rescue an ex-Broken Sky agent, who leads them to a vault of ancient treasures.
The adventurers race against the clock to find the Broken Sky masterminds behind the occupation of Velderbann before they escape. A confrontation with Tania finally occurs.
On the way back to Talis'Val, the party stop in Merlow after hearing of a musical mocking them. However, warnings come from a mysterious visitor that the village might come under attack by someone within Cam's family.
Our heroes return to Talis'Val to discover the government tightening control over the capital in light of further terrorist attacks. Nevertheless, they begin to investigate the connection between the missing Lightborn and the Broken Sky.
The High Rollers investigate hidden tunnels and mourn a chinchilla in this week's episode!
Our heroes return to Finny's tavern to rest for the night, but an unexpected visitor starts causing trouble. Elora learns more about the plight of her father.
The High Rollers adventure to Newlight in this week's episode!
The High Rollers continue their adventure in Newlight in this week's episode!
The adventurers visit the Yuan-ti infested Mistara Campus and uncover the gruesome experiments that had been done on the missing Lightborn.
After freeing the Lightborn, our heroes leave Firstlight to find a trail of destruction caused by a so-called "she-devil".
The party attempt to free Althidon and Korak the Champion from Sylval Frostwalker, who now has the power of an old fiendish enemy.
A visit from Princess Fellania brings the demand to have the Council surrender to her or be ready to face the onslaught of her army.
Our heroes seek allies from the Spire of the Moon and Arborea to prepare for the impending war against the Broken Sky.
Our heroes attempt to forge an alliance with the Centaurs and Winged Elves, the two opposing factions of Arborea, for the impending war back in The Dawn Republic.
Our heroes return to Talis'Val after gaining allies in Arborea but it is not long before Salah Balan invites them into his abode for more trading.
Salah Balan asks for help to be freed from his ex-wife's domain. Reynard's receives news from his father, demanding he returns home.
Our heroes are searching for the legendary hunter, Felix Ferehorn, who recently stopped sending Reynard letters. So they head to Rootswell, where he often sent his letters from.
The investigation of Felix's whereabouts has lead to an unusually large tree in the middle of Firstwood.
Our heroes explore the interior of the large tree, finding rooms. They happen upon the Everseed, a powerful artefact that the Broken Sky are after.
After going through much trouble in securing the Everseed, our heroes return to Rootswell with Felix. A vision from Avandra warns of a plague that has fallen over Greybell.
Our heroes head to Greybell following Cam's vision of the plague cast upon his home city.
The High Rollers crew celebrate their 2nd anniversary in this weeks stream!
The High Rollers crew are back fighting some vampires in this week's stream!
Reynard has some problems in this week's High Rollers!
Cam makes the ultimate sacrifice in this week's stream!
Cam reunites with the Bucklands in this week's stream!
Could a return to the Winterspire produce some surprises for the gang?
The party chases down a dragon in this week's stream!
The party get help from a surprising source in this week's stream!
The party make their preparations and enjoy a Heroes Feast with their closest allies, just before the Broken Sky besiege Talis'Val.
Fellania's Airship descends from the sky and giants, dragons and giant birds attack Talis'Val. Adrik puts the party in charge of choosing which of their allies deals with each threat and the fate of the city rests on their shoulders.
Desperate Times calls for desperate measures as the party finish the fight against the Fire Giants set to destroy Champion's Hold, their allies contact them with dire news...
Our heroes have fended off armies, toppled giants and dragons, and now they fly towards the airship to confront Princess Fellania and save Talis'Val. Can they survive against the royal Cloud Giant pulling the strings?
The threat of the Broken Sky still remains as a new threat looms over the city of Talis'Val and our heroes must take on a desperate battle without their full strength.
With the battle for Talis'Val over, and the threats to the city dealt with for now, the party explore Fellania's castle and encounter much more than expected. Friends are re-united and the cost of the destruction is revealed.
Adrik introduces the party to a mysterious ally and they head to Bresseras to stop Korak. They stop at a village of Tieflings where they learn more about Jiǔtóu's past.
The Claw of Tiamat, an elite hit-squad of the Dragon Queen's faith, have been sent to Jiǔtóu's village to kill Adrik and his allies. The party finish facing off against these dangerous opponents and then plans are set in motion to end the Wyrmking's tyranny once and for all, though not without a few stumbles along the way.
After over two years, the Lightfall campaign comes to end. The party step forth to challenge Korak, tyrant Wyrmking of Bresseras for the thone. Can Adrik and the heroes prevail? What happens to those that survive? All will be revealed along with cheers, laughter and lots of tears.