Mischief greets the blue man and explains his origin.
Mischief becomes a bus and transports the blue man.
The CEO of Greetings Robotics addresses the UN about a new machine his company has built that will help eradicate these potentially dangerous monsters from society.
K. A. M. I. demonstrates her ability to capture monsters. Her actions are the result of the policies set forth by Greetings Robotics. Do they have the best intentions?
Mischief and the blue man enter a museum and discuss a painting that bears a resemblance to the blue man.
The blue man has a psychotic episode that reveals his backstory and true nature.
A quiet man and his metaphysical guide, Mischief, explore a dark alternative time-line Canada in which a mysterious static powers everything in sight, leashed under the control of mega-corporation "Greetings Robotics," all while learning the truth behind the energy, the inhabitants, and our protagonists themselves.
Mischief comes to visit Henryk in the hospital and he notices some strange things in the medical records.
Mischief and Henryk visit a restaurant owned by one of Mischief's mysterious acquaintances to have a good munch, but it seems the chef is distraught and there is a lot on his mind.
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Big Smile and Henryk reach a breakthrough.
KAMI emerges, alongside the Chef.
Henryk and Mischief head east in search of Henryk's lost granddaughter.
Dreamland was an ambitious amusement park at Coney Island, Brooklyn, New York City from 1904 to 1911.
Henryk and Mischief continue on the road to revisit Henryk's old house in search of his great granddaughter.
Mischief and Henryk begin their search for the long lost great granddaughter by returning to Henryk's old home in search for clues. Upon entering, the overwhelming memories haunt Henryk, the same thoughts he tried to escape from.
Mischief reflects on his own past and speaks in metaphorical allegory, which prompts Henryk to consider his painful memories in a new light.
KAMI is not dead, but was being rebuilt. It has learned new tricks from those it had taken from.
Mischief and Henryk approach the lighthouse in search for clues on the whereabouts of Henryk's great granddaughter. Mischief may not be telling the whole story about his past and what he witnessed.
We see what it was that put Henryk over the edge and Mischief's true motivations become a bit more clear. Is he as harmless as he seems? Is Greetings Robotics doing the world a favor?
Mr. Greetings is interviewed on television, and describes the Philadelphia Experiment in 1943 that he witnessed that motivated him to start his company.
Henryk and Mischief investigate the lighthouse, and discover that it has been re-purposed. Is it a trap? Greetings Robotics has been alerted of their presence.
Within the simulation generated by the brain of the mechanical saccorhytus, Mr. Greetings speaks with Henryk about his past and his role in the future. He gives Henryk a choice, to join him and betray Mischief - or not.
Will Henryk let go, or will he give in?