In the first episode of our series on the development of Hades, we meet the team at Supergiant Games as they prepare for the Early Access launch and put the finishing touches on the announcement trailer. All is set for Hades's secret public debut at The Game Awards.
We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.
We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.