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Masahiro Sakurai on Creating Games
Seasons
2024
N/A
January 2, 2024
2024
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01. What is “Play”? [Game Essence]
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3min
January 2, 2024
02. Blade Trails [Effects]
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3min
January 5, 2024
03. Let Them Skip, Let Them Pause [UI]
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2min
January 9, 2024
04. Flipped Animation [Animation]
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3min
January 12, 2024
05. Customization Lets Your Imagination Play [Planning & Game Design]
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3min
January 16, 2024
06. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
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4min
January 19, 2024
07. Dealing With Color Disparity [Graphics]
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2min
January 23, 2024
08. Giving Feedback for Sound Effects [Audio]
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3min
January 26, 2024
09. Show the Actual Game! [Marketing]
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2min
January 30, 2024
10. Staying True to Your Concept [Work Ethic]
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3min
February 2, 2024
11. Faithfulness Comes First in Licensed Games [Game Essence]
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3min
February 6, 2024
12. Randomness Spices Games Up [Design Specifics]
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3min
February 9, 2024
13. Turning Gift-Giving Into a Game [Grab Bag]
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2min
February 13, 2024
14. Don’t Put Decisions Off [Team Management]
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2min
February 16, 2024
15. Motion Blur [Graphics]
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2min
February 20, 2024
16. Game Essence in Action Games [Game Essence]
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3min
February 23, 2024
17. A: Work Ethic 1 (Category Compilation) #01~#10
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29min
February 25, 2024
18. Animation Blending [Animation]
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3min
February 27, 2024
19. Debug Mode [Programming & Tech]
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2min
March 1, 2024
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
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29min
March 3, 2024
21. Crafting “Similar” Games [Planning & Game Design]
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2min
March 5, 2024
22. Button Settings [UI]
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3min
March 8, 2024
23. Competition and Abundance [Work Ethic]
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3min
March 12, 2024
24. A World Without Footprints [Grab Bag]
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2min
March 15, 2024
25. Presenting Scores [Planning & Design]
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4min
March 19, 2024
26. Making Effects the Right Size [Effects]
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2min
March 22, 2024
27. B: Game Essence 1 (Category Compilation) #01~#06
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29min
March 24, 2024
28. Handicap Systems [Design Specifics]
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3min
March 26, 2024
29. Making "Work" Games Fun [Game Essence]
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3min
March 29, 2024
30. Balancing Ambient Sounds [Audio]
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2min
April 2, 2024
31. Making the Imaginary Feel Real [Graphics]
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2min
April 5, 2024
32. Using Parameters to Establish Characters [Planning & Game Design]
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3min
April 9, 2024
33. Playing Games in Front of Other People [Marketing]
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2min
April 12, 2024
34. Bug Testing Systems [Team Management]
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4min
April 16, 2024
35. 1986: The Year of Legend [Grab Bag]
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4min
April 19, 2024
36. Portraying Fingers [Animation]
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2min
April 23, 2024
37. Advancing Text [UI]
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3min
April 26, 2024
38. Say It, and It Might Come True [Work Ethic]
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2min
April 30, 2024
39. Better Than Not Being Able to Beat the Game [Game Essence]
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2min
May 3, 2024
40. D: Design Specifics 1 (Category Compilation) #01~#08
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28min
May 6, 2024
41. A World with Less Color [Planning & Game Design]
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3min
May 7, 2024
42. Final Output [Graphics]
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2min
May 11, 2024
43. Storage Tips [Grab Bag]
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9min
May 14, 2024
44. Transparency Features [Programming & Tech]
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2min
May 17, 2024
45. Average and Mediocre Are the Same Thing [Design Specifics]
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3min
May 21, 2024
46. Mandatory Strategies and Strategic Balance [Game Essence]
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2min
May 24, 2024
47. E: Team Management 1 (Category Compilation) #01~#07
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29min
May 28, 2024
48. Play Testing Keeps Going [Team Management]
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3min
May 28, 2024
49. Computer-Controlled Players [Planning & Game Design]
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5min
June 1, 2024
50. Using Other Songs for Audio Reference [Audio]
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3min
June 4, 2024
51. Flashing Effects [Effects]
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4min
June 7, 2024
52. Destroying One Wall [Graphics]
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4min
June 11, 2024
53. Always Keep Attack Collision in Mind [Animation]
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2min
June 14, 2024
54. Targeting and Market Research [Marketing]
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4min
June 18, 2024
55. Gameplay as Part of a Live Performance [Grab Bag]
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7min
June 21, 2024
56. Echo Chambers [Work Ethic]
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3min
June 25, 2024
57. Adding Help Text to Menus [UI]
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2min
June 28, 2024
58. Game Essence in Strategy Games [Game Essence]
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2min
July 2, 2024
59. Online Updates [Design Specifics]
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4min
July 5, 2024
60. Manga-like Visuals [Graphics]
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3min
July 9, 2024
61. In-Game Cutscenes [Planning & Game Design]
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3min
July 12, 2024
62. F: Graphics 1 (Category Compilation) #01~#06
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33min
July 16, 2024
63. Directors and Producers [Team Management]
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4min
July 16, 2024
64. Start with the Climax [Planning & Game Design]
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2min
July 19, 2024
65. The Limitations of Skeletons [Animation]
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3min
July 23, 2024
66. When Ideas Won't Come [Work Ethic]
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2min
July 26, 2024
67. How Good Were the Player’s Actions? [Game Essence]
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2min
July 30, 2024
68. Famicom and NES Audio [Audio]
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6min
August 2, 2024
69. Making Things Clear, Even Without Words [UI]
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2min
August 6, 2024
70. Turning Anything Into a Competitive Game [Grab Bag]
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2min
August 10, 2024
71. Being Kind to Beginners [Planning & Game Design]
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3min
August 13, 2024
72. Establishing Characters Through Their Design [Graphics]
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2min
August 16, 2024
73. The Limitations of Particle Effects [Effects]
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4min
August 20, 2024
74. Smash Bros. DOJO!! [Marketing]
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5min
August 23, 2024
75. Speedy Screen Transitions [Design Specifics]
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2min
August 27, 2024
76. Amplify Both Strengths and Weaknesses [Game Essence]
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2min
August 30, 2024
77. G: Animation 1 (Category Compilation) #01~#09
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29min
August 30, 2024
78. Elementary School Play Testers [Team Management]
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2min
September 3, 2024
79. Never Get Into Fights [Work Ethic]
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2min
September 6, 2024
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
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2min
September 10, 2024
81. Rotation on Two Axes [Animation]
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3min
September 13, 2024
82. H: Effects 1 (Category Compilation) #01~#06
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28min
September 15, 2024
83. CRT Displays [Grab Bag]
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5min
September 17, 2024
84. Odds and Ends of Supervising: Sora Edition [Graphics]
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9min
September 20, 2024
85. HUDs [UI]
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3min
September 24, 2024
86. I: Audio 1 (Category Compilation) #01~#07
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25min
September 24, 2024
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
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2min
September 27, 2024
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
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2min
October 1, 2024
89. No Masterpiece Has Bad Audio [Audio]
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2min
October 4, 2024
90. A Director’s Job is to Trim [Team Management]
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2min
October 8, 2024
91. Mr. Iwata [Grab Bag]
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9min
October 11, 2024
92. Up is Down, and Down is Up [Work Ethic]
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3min
October 15, 2024
93. J: UI 1 (Category Compilation) #01~#08
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29min
October 19, 2024
94. K: Programming & Tech 1 (Category Compilation) #01~#05
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29min
October 19, 2024
95. M: Grab Bag 1 (Category Compilation) #01~#09
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30min
October 22, 2024
96. Masahiro Sakurai on Creating Games: Finale Special
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46min
October 22, 2024
97. N: Game Concepts 1 (Category Compilation) #01~#05
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31min
October 29, 2024
98. L: Marketing 1 (Category Compilation) #01~#07
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27min
November 1, 2024
99. A: Work Ethic 2 (Category Compilation) #11~#20
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28min
November 5, 2024
100. B: Game Essence 2 (Category Compilation) #07~#15
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27min
November 8, 2024
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
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28min
November 12, 2024
102. D: Design Specifics 2 (Category Compilation) #09~#18
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31min
November 16, 2024
103. E: Team Management 2 (Category Compilation) #08~#15
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25min
November 19, 2024
104. F: Graphics 2 (Category Compilation) #07~#13
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29min
November 24, 2024
105. G: Animation 2 (Category Compilation) #10~#18
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28min
November 26, 2024
106. H: Effects 2 (Category Compilation) #07~#11
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17min
December 1, 2024
107. I: Audio 2 (Category Compilation) #08~#14
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26min
December 3, 2024
108. J: UI 2 (Category Compilation) #09~#15
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19min
December 6, 2024
109. K: Programming & Tech 2 (Category Compilation) #06~#09
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11min
December 13, 2024
110. M: Grab Bag 2 (Category Compilation) #10~#14
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31min
December 20, 2024