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01. Flash, Blast, and Smoke [Effects]

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3min
January 2, 2023

02. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

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3min
January 4, 2023

03. Team Digital or Team Physical? [Grab Bag]

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2min
January 6, 2023

04. Kirby Air Ride [Game Concepts]

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6min
January 9, 2023

05. Don't Wait to Speak Your Mind [Team Management]

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3min
January 11, 2023

06. Don't Anchor Your Center Point [Design Specifics]

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2min
January 13, 2023

07. Attack Poses [Animation]

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3min
January 16, 2023

08. Get the Sense of Scale Right [Graphics]

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3min
January 18, 2023

09. Good Errands and Bad Errands [Planning & Game Design]

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3min
January 20, 2023

10. Falling Sells the Feeling of Flight [Game Essence]

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2min
January 23, 2023

11. Sora's Work-From-Home Strategies [Grab Bag]

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4min
January 25, 2023

12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

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3min
January 27, 2023

13. Put Parameters in Brackets [Programming & Tech]

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5min
January 30, 2023

14. Game Music and Ambient Sounds [Audio]

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3min
February 1, 2023

15. Directors Need to Be Unique [Work Ethic]

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2min
February 3, 2023

16. Do We Really Need Enemies? [Game Essence]

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3min
February 6, 2023

17. Competing with the Past [Grab Bag]

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3min
February 9, 2023

18. Say No to Slow! [Design Specifics]

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3min
February 11, 2023

19. Meteos [Game Concepts]

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8min
February 14, 2023

20. Consider Rewards First [Game Essence]

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2min
February 17, 2023

21. Learn to Count Frames! [Planning & Game Design]

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3min
February 20, 2023

22. Follow-Throughs Make the Impact [Animation]

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4min
February 22, 2023

23. Loading Screens [UI]

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2min
February 24, 2023

24. Visual Effects in Slow Motion [Effects]

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11min
February 28, 2023

25. Marketing is Multiplicative [Marketing]

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3min
March 3, 2023

26. Games and Eye Strain [Grab Bag]

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2min
March 6, 2023

27. Do Competitive Games Have to Be Complex? [Game Essence]

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4min
March 8, 2023

28. Just Do It Already! [Work Ethic]

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2min
March 10, 2023

29. Units of Speed [Design Specifics]

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3min
March 14, 2023

30. Making Tutorials Feel Natural [Planning & Game Design]

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3min
March 17, 2023

31. Game Essence in Falling-Block Puzzle Games [Game Essence]

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2min
March 20, 2023

32. Mastering Up [Grab Bag]

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2min
March 22, 2023

33. Ten People Can Produce Seven People's Work [Team Management]

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2min
March 24, 2023

34. Audio as Fiction and Non-Fiction [Audio]

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2min
March 28, 2023

35. Supervising Art Through Retouches [Graphics]

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3min
March 31, 2023

36. Exaggerate to Make Up for Information Loss [Animation]

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2min
April 3, 2023

37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

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9min
April 5, 2023

38. Emphasizing Text [UI]

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2min
April 8, 2023

39. Using Tickets to Manage Tasks [Programming & Tech]

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3min
April 11, 2023

40. Praise the Player! [Planning & Game Design]

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2min
April 14, 2023

41. The Family Computer (and the NES) [Grab Bag]

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5min
April 17, 2023

42. Dying Comes as a Relief? [Game Essence]

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2min
April 19, 2023

43. How I Stuck With My Column [Work Ethic]

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4min
April 21, 2023

44. An Up-Close Look at Smash Bros. Stages [Graphics]

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17min
April 24, 2023

45. Development Secrets of the Original Kirby [Grab Bag]

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17min
April 27, 2023

46. Paint an Accurate Picture of Your Game [Marketing]

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3min
April 30, 2023

47. Behavior at Ledges [Design Specifics]

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2min
May 2, 2023

48. Screen Shake [Effects]

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3min
May 5, 2023

49. Don't Be Unresponsive [Planning & Game Design]

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2min
May 8, 2023

50. Mountain Climbing Is More Than Just Climbing [Game Essence]

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2min
May 10, 2023

51. Posing Suggestions [Animation]

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3min
May 13, 2023

52. Voice Recording [Audio]

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4min
May 16, 2023

53. Super Smash Bros. Brawl [Game Concepts]

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7min
May 19, 2023

54. Don't Rely on a "Plan B" [Work Ethic]

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2min
May 21, 2023

55. Canceled Games [Grab Bag]

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3min
May 25, 2023

56. Menus Define Your World [UI]

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2min
May 27, 2023

57. Branching Tastes [Work Ethic]

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4min
May 29, 2023

58. Game Writing is Unique [Planning & Game Design]

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3min
June 1, 2023

59. Explain Ideas to Everyone at Once [Team Management]

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3min
June 5, 2023

60. The Basics of Pixel Art [Graphics]

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2min
June 7, 2023

61. ♪ PRESS START [Grab Bag]

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18min
June 9, 2023

62. Make Retries Quick [Game Essence]

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2min
June 12, 2023

63. Family BASIC [Programming & Tech]

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12min
June 14, 2023

64. Maps Are Game Screens, Too [Design Specifics]

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2min
June 16, 2023

65. The Fun in Picking Sides [Planning & Game Design]

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2min
June 19, 2023

66. Squashing and Scaling [Animation]

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2min
June 21, 2023

67. Game Demos [Marketing]

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3min
June 23, 2023

68. Daily Report Suggestions [Team Management]

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4min
June 26, 2023

69. Games During My Childhood [Grab Bag]

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5min
June 29, 2023

70. Kid Icarus: Uprising [Game Concepts]

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13min
July 4, 2023

71. Broad Input, Broad Output [Work Ethic]

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2min
July 7, 2023

72. Arranging Music [Audio]

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4min
July 10, 2023

73. Is Your Game Appealing Enough to Start Over? [Game Essence]

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4min
July 13, 2023

74. Motion Sickness in 3D Games [Planning & Game Design]

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3min
July 17, 2023

75. Unifying Visual Style [Graphics]

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2min
July 20, 2023

76. Hit Marks [Effects]

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4min
July 25, 2023

77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

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6min
July 28, 2023

78. Color-Coding Your Game [UI]

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2min
August 1, 2023

79. Game Essence in Shooting Games [Game Essence]

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2min
August 4, 2023

80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

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11min
August 8, 2023

81. Bug Testing Never Ends [Team Management]

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4min
August 12, 2023

82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

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2min
August 15, 2023

83. A Fight Between Live Action and Animation [Graphics]

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4min
August 18, 2023

84. Guidelines [Grab Bag]

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3min
August 22, 2023

85. Masahiro Sakurai on Creating Games Introduction Video

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1min
August 24, 2023

86. Unexpected Results [Design Specifics]

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4min
August 25, 2023

87. Damage Animations [Animation]

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4min
August 29, 2023

88. Official Websites [Marketing]

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4min
September 1, 2023

89. Keep Your Internal Pressure High [Work Ethic]

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2min
September 5, 2023

90. Knockback in Super Smash Bros. [Programming & Tech]

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3min
September 8, 2023

91. The Original Piece is Always Right [Audio]

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6min
September 12, 2023

92. Make Important Elements Bigger [UI]

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2min
September 15, 2023

93. More Game Essence Means Less Broad Appeal [Game Essence]

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4min
September 19, 2023

94. Show and Tell: Some Rare Belongings [Grab Bag]

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4min
September 22, 2023

95. The Perils of Interpolation [Animation]

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4min
September 25, 2023

96. Planning Your Game’s Rewards [Planning & Game Design]

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5min
September 28, 2023

97. Do Graphics Impact Fun? [Graphics]

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2min
October 3, 2023

98. Billboards [Effects]

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2min
October 6, 2023

99. Flick Input [Design Specifics]

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2min
October 10, 2023

100. Special Crossover! #1 [Special]

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade".

We hope it provides a unique look at the history and evolution of video games!

26min
October 13, 2023

101. Special Crossover! #2 [Special]

The second installment of the Retro Game Master crossover is here!

Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

27min
October 16, 2023

102. Special Crossover! #3 [Special]

Welcome to the final episode of the Retro Game Master crossover!

I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

26min
October 19, 2023

103. The Majority Shouldn't Always Rule [Work Ethic]

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2min
October 24, 2023

104. The Shoryuken Command [Game Essence]

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4min
October 27, 2023

105. Super Smash Bros. Ultimate [Game Concepts]

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12min
October 30, 2023

106. Avoiding Comparison [Planning & Game Design]

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3min
November 2, 2023

107. Making Games as Part of a Company [Team Management]

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3min
November 7, 2023

108. Fighter Reveal Videos [Marketing]

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6min
November 10, 2023

109. Making Sequels [Planning & Game Design]

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4min
November 14, 2023

110. Odds and Ends of Supervising [Graphics]

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11min
November 17, 2023

111. Facial Animations [Animation]

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2min
November 21, 2023

112. Strong Attack, Light Reverb [Audio]

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3min
November 24, 2023

113. Game & Watch Designs [Grab Bag]

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4min
November 28, 2023

114. I Want to Choose Fast! [UI]

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2min
December 1, 2023

115. The Pros and Cons of Leaderboards [Game Essence]

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3min
December 5, 2023

116. The Power of Suggestion [Work Ethic]

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2min
December 8, 2023

117. How Multiple People Work on One File [Programming & Tech]

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2min
December 12, 2023

118. Teaching Players How to Play [Design Specifics]

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2min
December 16, 2023

119. Making Things Look Miniature [Graphics]

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2min
December 19, 2023

120. It’s Easier If They Already Know [Planning & Game Design]

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3min
December 22, 2023

121. Creators Change, Too [Grab Bag]

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2min
December 26, 2023

122. Finish Everything Within the Day [Team Management]

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3min
December 29, 2023