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01. Switching Channels

Weirdness is seeping from one dimension of Eerie to another due to a strange cable salesman.

30min
February 7, 1998

02. The Goody-Two Shoes People

There's a new club in town, the Eerie Junior Executives Club and there's a secret held.

30min
February 14, 1998

03. Standard Deviation

Mad Bureau of Statistics woman tries to force the Taylors to become more 'normal'.

30min
February 21, 1998

04. Time Flies

A Coffee machine sold to Mr. Crawford, speeds up Eerie and the residents of Eerie by stealing time.

30min
February 28, 1998

05. The Phantom

Mitchell discovers a classmate who's become invisible because nobody noticed him, and they decide to get him noticed by his fellow students before he disappears forever.

30min
March 7, 1998

06. The Young and the Twitchy

A soap opera character's visit to Eerie leads to melodramatic behaviour all round.

30min
March 14, 1998

07. Last Laugh

A gag writing genius helps Stanley become a master comic, but Stanley goes to far as he insults everyone.

30min
March 21, 1998

08. The Newsroom

Local paper has a machine that creates bad news, destroying the city, and Mitchell must stop them before they kill his mother at the Eerie nuclear power plant.

30min
April 4, 1998

09. Little Buddy Beep Beep

Microchip toy fad hides sinister goings on at toy factory.

30min
April 11, 1998

10. Perfect

A Beauty treatment arrives in the city, and for cover, sinister things are goings on at factory. The company is making everyone into perfect human beings...dolls.

30min
April 18, 1998

11. Nightmare On Eerie Street

The legendary Sandman can't sleep so is keeping Eerie awake with nightmares.

30min
April 25, 1998

12. Mr. Lucky

Mitchell gains continuous good fortune from winning a wishbone, but there are unexpected results. So Stanley and Mitchell decide to receive help from the one who is now having so much bad luck.

30min
May 2, 1998

13. Send In The Clones

Mitchell accidentally creates a clone of his Dad from a plant, when he was 13 - and has to stop him blowing up the school with a giant potato and the power of electricity.

30min
May 9, 1998

14. I'm Okay, You're Really Weird

A salesman promises to free the 'inner goofball' of Eerie's inhabitants.

30min
May 16, 1998

15. The Jackalope

Mitchell and Stanley try to find the mythical jackalope, but they have some trouble when a hunter is out there trying to find it too.

30min
May 30, 1998