
Picking up where 'X-Men' left off, the X-Men are in a period of transition, struggling with the loss of Professor X. And while their world is in a strained state of calm when it comes to mutant-human relations—everyone knows that's likely temporary.

Cyclops races to find the source of new anti-mutant technology.

When Magneto is forced by the UN to stand trial, a group of anti-mutant rioters test his resolve.

The team is propelled into a tragic confrontation with an immortal mad scientist.

Jubilee must relive the X-Men's greatest adventures when she's transported into a 16-bit video game.

Team members hit Genosha as UN honorees while a press event risks exposing the team's dirty laundry.

Storm is forced to face her worst fears in order to free herself.

The X-Men finds Sentinel inventor Bolivar Trask, realizing they've been played by a mastermind.

The X-Men work to settle the score before it is too late.

The X-Men's dream is put to the test as mutant-human relations reach a tipping point.